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Mercury meltdown revolution wii
Mercury meltdown revolution wii











In the original game, the requirements to proceed to the next puzzle were pretty stringent, but in this line, a lot of the restrictions have been let up in order to make it appeal to a much wider audience. Besides the graphical differences and the ability to change states, the Meltdown games also change the balance a bit. There are quite a few differences between the Meltdown versions and the original Mercury game. You will run into various walls and obstacles that will require you to change your blob into various colors or even make the mercury more or less solid by changing its temperature. Your job is to take as much of your blob in its mercury state across the game board and to the finish line.

mercury meltdown revolution wii mercury meltdown revolution wii

So, for those that have not had the chance to play a Mercury game yet, let's talk about the basic premise behind the series. This isn't to say that these levels aren't fun on the contrary, even though I was able to go through most of these levels pretty efficiently previously, didn't mean this time wasn't still fun and challenging. That is to say, you can play through the Astro, Bio, Electro, Geo, Atom, Aero and Hydro labs found in both games, plus you also get to play the previously PS2 exclusive Cryo Lab instead of the Chem one found in the two other versions. Instead of providing eight all new labs, instead we get a mix of the labs found in Mercury Meltdown and Remix.

mercury meltdown revolution wii

This game has eight labs (each containing 16 test tubes or levels). Where Mercury Meltdown Revolution left me feeling a little deflated was the lack of new material.













Mercury meltdown revolution wii